If the only thing that comes out of this project is a bunch of procedures instead of a complete dungeon, then so be it; I hope they find some use.
Dungeon (or Dungeon Region) Purpose
Roll once according to size, then roll once on each smaller size for additional sub-areas
there are a million generators of this type out there, but I wanted one that was a little less specific, and more interpretive (though the specific results under each size got a little more specific than intended)
Regarding the "Theme" of a dungeon: it should come from within, not a table
Interpretive Megadungeon Room Type Roll
general space type/intentionality relative to the region's purpose/theme
something that could work even if improv-ing
1-3: A space devoted to/specialized for the region's purpose
- think of a type of room which:
- helps fulfill the region's purpose
- you haven't used recently (or makes sense to have multiple)
- makes at least a sliver of sense to position here, relative to other rooms
- that's what this room's purpose is.
4-5: An interstitial/common area
- if it's large, it's a gathering space
- if it's smaller, it's simple an interstitial/liminal space, or its purpose is long abandoned
6: A space with an unusual purpose
- one with a purpose other than the region's - roll for a different region purpose
- choose a room type which might make sense to have in a different region (in other words, a type of space vital to that purpose, scaled down, or "self-contained")
Then, if the room is in a faction's turf, apply the faction's actual use over top of the original purpose
Then apply the Room Stocking Roll
Finally, add random adjective inspiration
Megadungeon Rumor Table
when pumping info out of a denizen or inquiring at the dungeon tavern, the party can attempt to guide what kind of info they receive, but they can't determine the exact result.
They pick a topic (Row), then roll for the specifics (column). Roll for specifics as well (which faction, monster, etc)
No comments:
Post a Comment