Step the First: Decide to really make something instead of constantly brainstorming on yet another amorphous project I get distracted away from and build up anxiety about not finishing
- me, a year ago
lolz
let's try again. this will be "maybe I'll just make a dungeon" except i just follow two-week megadungeon more closely and let it work its magic
goals
- keep it loose, light hearted, and uncomplicated, no big ideas (or at least, no exhaustively thinking through the implications and interconnections of them)
- create it in an MVP fashion - something interesting and "complete" at each step
- hopefully, make it Good, Actually in terms of gameability, toyetic interactivity
- and if i want, refine it into a nice, usable package, ala OSE adventures
touchstones
- a certain kind of gonzo/funhouse/mythic underworld that i can stand, because i'm making it
- a sense that anything is possible fostered by everything being a little off-kilter
- stuff that might be silly in isolation, but somehow works when played matter-of-factly in context or just obfuscated enough to wonder if its intentional or not
- more social than i usually end up making
influences
- art of the Sams, Mameli and Bosma
- saturday morning cartoon - primary colors, but like, bad shit can happen
- adventure time, he-man, korgoth of barbaria
- spirited away
- hole in the oak/incandescent grottoes
- Black Maw
- morthimion
- operation unfathomable
- dungeon full of monsters
themes/setpieces/room ideas
- cantina - unspoken truce in no-man's land - if the party ruins wha thtey have going there, theyll never be forgiven
- well of wine
- jobs, maybe unions
- thin veneers of decorum
- giant skull
- card game/tarot
- this room is just another dungeon - maybe one the players have done before
- coffee - maybe a coffee shop on every level - this might be too much conceptual overlap with the cantina, but maybe there's something here
- if he doesn't use it in sunken tower, skull_b0i's idea for a minotaur trying to make the level into a maze, by hand, with mixed results
- subarea: stonehell x office building
- what if ghosts but ___?
- the heads of mascot costumes
- brightness setting
- dungeon map as crossword (im sure that hasnt been done before, but w/e)
- get the band back together (to play at cantina? members all different factions)
- zelda style trading quest
- cheap crystals - colored with stains - gemseller with utter crap, like a new age shop
- if these walls could talk - some rooms with magic mouths and their own perosnalities
- someone with dragon eggs but they're avocados
- maybe some slight anachronistic intrusions
- laser pistol
- shopping cart
- HS notebook
tyrants
- Two Dragons
- one with dinozoid mutations
- one a white lionine
- snowy mane
- ice fangs and claws, causing anything poked to freeze instantly, and likely be shattered soon after
- might change this
- dungeon pedant
- powerful, annoying, disliked by all factions but they have to tolerate them because they're unkillable, maybe untouchable
- a lich or ghost or something
- basically skeletor x the boss from office space
- a "normal human"
- given power beyond their ken
- but its just a social contract
- throws their weight around and make bad decisions
- a sentient sword
- who seems nice and good
- but something's off
- wielder is kinda meek but, y'know, a nice person
- cats
- just cats
- but everyone seems to tolerate their bad behavior due to superstition (I mean, they've seena nd heard of bad things happening to those who don't)
- in reality, their power is wielded via toxoplasmosis
- maybe: a vampire or werewolf, to force myself to find something interesting in them in an rpg context
- a vampire who is only a vampire when you aren't looking
- nevermind, it's all dumb
factions
- the workers
- swordfriends
- each wield a sentient sword and treat them as equals, BFFs
- would never part with them
- aside from the leader, they're all just +1 though, and their other bonuses are all weirdly specific
- various races and some monster types, all united in their swordfriendliness
- cats & toxoplasmoids
- but this is liek a secret cross-faction sleeper cell
- but if you piss off a cat, or look at them the wrong way, they;ll get you
- when it would become relevant, roll for a chance that basically anyone is a toxoplasmoid
- or, when rolling reaction, if either die comes up 1, they're a toxoplasmoid, and likely attack if you've pissed off a cat
- weirdly tolerant of the piss smell that pervades lots of the dungeon
- wormfarmers
- what it says on the tin
- overlooked by other factions- no one wants the dankest nooks and crannies anyway
- seemingly weak, but who knows
- orclops
- just orc-like with one big eye
- prefer to eat jelly but the jelly merchant has stopped making its way to their level, whats up with that
- dinotaurs?
- various dinosaurs with human torsos in place of heads
- high HD, deeper levels
- complicated relationship with dinozoid tyrant
- holy shit - doozers
- rock gnomes i guess, but even tinier
- constructing cities and towns into dungeon walls
- multiple colonies throughout the dungeon
- need potion of diminution to parley
- or, turn to stone when seen, so they just look like someone has been making an elaborate dungeon miniature set
- art school
- minus the school part
- avant garde installations
- performance art as wandering encounter
- coffee cartel
- controls distribution of beans to the coffee shop on each level
- coffee aids spellcasting and INT increase
- the throng
- dozens, hundreds of normal folks that just show up and crowd into a room for a turn, and then move on
- some kind of hive mind but individuals are like randos standing in a line who don't want to be bothered, kind of quiet and awkward, sometimes whispering amongst them
- bystander effect
- who are these people?
- maybe more of a wandering monster than a faction, but perhaps there is some way to communicate with them
monsters
generated by rolling two OSE dungeon monsters and merging concepts:
- little koboldlike guys that
- when you kill one, they split into two, that are each half-there, and so on
- High Level Troll Adventurer
- they're basically the best. but kind of a loner.
- amenable to share tips or tales if bought a drink, but yeah maybe dont fuck with them.
- won't hesitate to throw you under the bus.
- Adonite, Pride of Pygmalion
- incredibly attractive sculpted stone person
- if gazes meet for a moment, save vs spells or the gazee literally turns to inert jelly
- after a turn, if not disturbed too much, they safely reform
- afterward, if they are reminded of the encounter, they must save again or experience the same effect from the mere memory
- crystal trader
- made of crystal (or maybe just clad in them)
mapping procedure
- donjon - rooms on the larger side
- multiple individual donjon map outputs per level, assembled - loosely (but heavily) connected clusters of rooms
- import each assembled level into mipui
- tweak and edit in mipui -
- refine a bit but leave some dumb stuff in
- combine some rooms into huge chambers
- loose transformations and mutations beyond donjon's restrictions
- line up and add lots of vertical connections
- almost-all-level elevator or two, but it might be in use when th eparty wants it
- wine well
- classic staircases
- traps
- multi-level rooms
some other procedural stuff
- each faction has opinions on all tyrants, and some other factions
- wandering monsters should be mostly from factions, and even if not, should not mean instant battle but present some interesting social situation
ok its time to stop because it's 5 and i should have been doing real work 🙃
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